Cody
Joined: 19/10/2007 01:41:56
Messages: 18
Location: Carnegie Mellon University
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What is Partial Victory? Partial Victory is a game play that instead of taking the sums of all of your dice rolls on a square, you instead take and compare each individual dice roll 1v1. This might seem confusing, but it helps to think of them as troops, or lives. If you attack 10 v 5, you have 10 lives, to the opponents 5. You guys then take turns rolling dice with the loser losing a life. This means that in order for you to win, you must "kill" 5 of his troops before he kills 10 of yours. It is called partial victory, because you aren't guaranteed to escape with all of your troops intact, and rarely do. For Example: Cody wins 10v9: 106 [4,5,7,8,10,7,9,10,8,9,5,4,10,10] vs 84 [10,4,6,7,10,7,6,2,2,1, 6, 9, 9, 5] The bold numbers are the ones I won. The sum does not matter. In this case I won 9, but lost 5 before that, so the number of troops I would have on the enemy square would be 10-5, or 5. If the opponent had defended, the dice they would have on their square would have been equal to what they had before minus the rolls they lost before killing all of my attacks. While this may be confusing, try playing it a bit to get the hang of it. Just understand that you won't be able to go on a rampage with a large stack, as it gets eaten away quickly, but at the same time, you can use several medium stacks to eat away at a large stack, and kill it. Why does the Attacker get an extra Die? You may have noticed the attacker gets an extra die afterwards, because he gets a die for marking his territory, even if he loses every roll, and he leaves a die behind, even if he wins every roll. This is to solve many of the Zero issues that would come from an attacker losing territory by attacking. Suicide and such. It also has to do with making it fair to attack; otherwise the attacker is attacking with one less die. Weighted Dice Partial Victory throws one more wrench into the works. When testing we found that with just straight dice, crazy attacks such as 2v10 won more often than we thought they should. Because of this, a weighting was devised for the attacking dice to balance things out. Weighting Formula 1 + ((AttackingTroops – DefendingTroops) * .7 / TroopCap) = Weight. This Weight is then multiplied by each attacking roll. If the attacker rolls a 7, they actually get a number 7*Weight, that is then rounded down. What Weighting Affects I’m sure if you look through the formula, you can see that the weighting works both ways. If you attack with fewer troops than the defending square, the weighting actually hinders you, while if you attack with a larger amount of troops, it increases your roll. The other thing you should note is that the affects are greater on higher rolls, for both good and bad. Also the weighting is more extreme, the greater the difference between troop amounts. Weight Example If I attack with 10 troops against a square with 5 troops, the weighting becomes 1+((10-5)*.7/Cap). The map cap is 10; if you want to know how to find it yourself click here. So the weighting is now 1+ (5*.7/10), which equals 1.35. This means that any dice I roll will be multiplied by 1.35, and then rounded down. This means that values greater than 10 can be rolled, and they do appear. Cody wins 10v5: 72 [5,5,13,13,9,6,3,2,7,9] vs 52 [10,10,5,6,2,2,6,9,2] Weighted Outcomes For a table of the expected outcomes as seen by the attacker for Partial Victory, click here. Questions I know that the system is confusing, and my explanation is not very good, if you have any questions, PM me and I will clear things up, and change this post.
This message was edited 6 times. Last update was at 12/11/2007 13:09:56
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