c0nflict


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A Whole New World to Conquer

Overview

c0nflict is an interactive game you can play in your web browser. The object of the game is to eliminate the other players from the field, much like the board game Risk®.

Each space has a certain number of dice piled on it, from 0 to 10, though the maximum is variable and can change depending on the map.

On each turn, you may roll your armies of 2 or more against adjacent armies or empty spaces, including diagonals.

At the end of your turn, your spaces will randomly refill with reinforcements. The number of reinforcement is equal to the single largest number of contiguous (connected) spaces you occupy. Note that diagonal connections are not considered in this calculation, only left/right/top/bottom connections.

After ending turn, the above setup would recieve a total of 8 new dice randomly distributed on red spaces.
While this setup would only receive 4. Note that while you can move and attack diagonally, you will not recieve dice for connections that are not made either horizontally or vertically.

The field wraps on the sides for even more mayhem.

You may read on for more detailed instructions, or get a feel for it by watching a game (in progress games are colored grey in the tables area -- bottom right).

NEW: Games can now be started with less than 6 people. If three people sitting at a table click the "Play now" check box, the game will start.

Instructions

Getting Started

Once you've signed up, pick a table from the lower-right portion of the screen, make sure a game isn't already in progress, and click the "Sit" button. Your name will now appear in the roster with the color you've been assigned to. The game will start as soon as enough players have joined. When your turn comes up, you'll hear a ding.

Attacking

If you wish to attack, click the space of your color that you want to attack with, and click an adjacent space of a different color.

A gray space is empty is not owner by anyone. They are generally empty and easy to capture. The exception is when a player flags, when his/her armies remain behind in those spaces.

A black space is a wall and cannot be occupied or attacked.

Going against more dice decreases the chance of victory, so you would generally want to attack with more dice than the defender, especially considering that a tie goes to the defender. If you win an attack, a certain number of armies will be removed from your stockpile (armies that were lost in battle), and the remaining set moved to the new space, leaving only one behind. But if you lose, all but one of your dice will be removed; and the game will remove some armies from your opponents space.

The red 7 stack could attack either west (into blue 4), south-west (to the blue 7) north, or north east (to gray). The blue 2 in the southwest corner could attack north, west, or north-west, taking either the gray 2, 1, or empty -- across the east/west border and north one place. The north-south border is not traversable.

Turns and End Game

You must place your attacks quickly, because you are not given much time for your turn. If you finish attacking before the time runs out, you may click the "End Turn" button. If you are cowardly enough to resign from the match, click "Flag", as in a flag of surrender, you scallywag.

Some games will have Offturn Movement enabled. This means that while others are attacking, you can move your armies around. There are two values associated with this: the first is the percentage of total areas you own that you are allowed to move during each offturn. The second is the percentage of armies on each square that are moved when selected. So when you see Offturn: .5/.75, it means that during the offturn you can move up to 50% of your areas, and each square movement will move 75% of the armies on it.

Rules Of Thumb

1. Try to maintain/concentrate on a single area. This will help ensure you maximize the number of reinforcements and their placement.

2. Remember that diagonals do not count towards reinforcenents when deciding on largest connected area

3. Remember that the table is wrapped around left/right, but not up/down

4. Attacks are not based on the sum of the rolls, but rather on individual wins, giving smaller areas a better chance to defend

5. If you do not act (attack or end-turn) for 4 turns, you will be automatically flagged

That's really all there is to it, so sign up now, and start your quest...